Gaussian splats are now supported in V-Ray, offering a new rendering technique for natural-looking environments with reflections. The process involves downloading splats from PolyCam, importing them into 3ds Max, adjusting scaling and positioning, adding lighting, and incorporating shadows.
Key Steps:
Download the desired Gaussian Splat from PolyCam.
Open 3ds Max and go to V-Ray > Gaussian Geometry.
Place the Gaussian Splat model in the scene.
Check and adjust the scaling of the model to match the environment.
Ensure proper alignment of the model with the ground.
Adjust the orientation of the model as needed.
Fine-tune the lighting by adding a sun and environment settings.
Use V-Ray camera for lighting control.
Add a shadow catcher to capture shadows.
Align the shadow catcher with the ground for accurate shadow representation.
Experiment with adding various elements like buildings or other geometry.
Cautionary Notes:
Ensure proper scaling and alignment of the model to avoid inaccuracies in the scene.
Pay attention to lighting settings to achieve desired effects.
Carefully align the shadow catcher to capture shadows accurately.
Tips for Efficiency:
Use the V-Ray Lister for quick selection of elements.
Utilize the V-Ray camera for lighting adjustments.